3
Top 5%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
42 min
Flight time
157
Gun hits
157 on aircraft, 0 on the ground; rounds fired unknown
Bomber hunting is a craft, and this sortie was a masterclass.
Summary
- Spawn
- Parking
- Took off
- Landed
- No landing
- Sortie ended
- Flight time
- 42 min
- Takeoffs / landings
- 1 / 0
- Payload
- 2 x 120 gal drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- Survived (left the server) inferred from the log
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Left the server
- Yes
Earned in this sortie
All time
Ace of the SortieBronze · 2
Air kills in a single sortie. Bronze: 2. Held by 11% of pilots
Ace of the SortieSilver · 3
Air kills in a single sortie. Silver: 3. Held by 5.1% of pilots
Bomber HunterBronze · 1
Enemy bombers, attackers and transports flown by other pilots, shot down. Bronze: 1. Held by 4.0% of pilots
Hot StreakBronze · 2
Air kills within two minutes in one sortie: a double, a triple, a quad. Bronze: 2. Held by 4.0% of pilots
Tour
Tour Sky Hunter
Air kills in one tour, all sorties together. Bronze: 1. Held by 25% of pilots
Kills and assists
Air kills: 3
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,602 | — | — |
Used is unknown: the log has no end-of-sortie ammunition record, for example after a disconnect.
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 64 | 0 |
| .50 BMG API-T | 28 | 0 |
| .50 BMG INC | 65 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 72,133, z 287,914 | Spawned | Parking | Angels 095 ft | |
| +2:23x 69,752, z 289,305 | Took off | Angels 0154 ft | ||
| +19:53 | Hit (dealt) | Hauggy Yak-9P | +0.27% | |
| +24:09 | Hit (dealt) | Braino Yak-9P | +99.2% | |
| +24:12x 161,509, z 312,890 | Kill | Braino Yak-9P | Angels 43,834 ft | |
| +24:13 | Hit (dealt) | Pilot / crew Braino Yak-9P | +100.0% | |
| +32:59 | Hit (dealt) | Vogel1354 IL-10 | +1.8% | |
| +33:00 | Hit (dealt) | Pilot / crew Vogel1354 IL-10 | +17.0% | |
| +33:27 | Hit (dealt) | Vogel1354 IL-10 .50 BMG INCM1 incendiary | +53.2% | |
| +33:28 | Hit (dealt) | Pilot / crew Vogel1354 IL-10 | +42.4% | |
| +35:57 | Hit (dealt) | DARK-BR IL-10 | +52.7% | |
| +37:45 | Hit (dealt) | NakedSquirrel IL-10 .50 BMG INCM1 incendiary | +6.1% | |
| +37:45 | Hit (dealt) | Pilot / crew NakedSquirrel IL-10 .50 BMG API-TM20 API-T | +44.4% | |
| +37:51 | Hit (dealt) | NakedSquirrel IL-10 | +5.8% | |
| +37:57 | Hit (dealt) | NakedSquirrel IL-10 | +0.51% | |
| +38:00 | Hit (dealt) | NakedSquirrel IL-10 | +33.7% | |
| +38:00x 164,144, z 322,207 | Kill | NakedSquirrel IL-10 | Angels 43,536 ft | |
| +38:37x 185,731, z 307,871 | Kill | DARK-BR IL-10 | Angels 21,899 ft | |
| +45:15x 0, z 0 | Sortie ended | Unknown · Survived | Angels 00 ft | |
| +45:18x 163,560, z 323,613 | Left the server | Angels 22,309 ft |
20 events. Times count from the spawn; the time of day is shown next to them.
Damage5 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Braino Yak-9P | 99% | 38 | — | — |
| Vogel1354 IL-10 | 55% | 63 | — | — |
| DARK-BR IL-10 | 53% | 7 | — | — |
| NakedSquirrel IL-10 | 46% | 46 | — | — |
| Hauggy Yak-9P | <1% | 3 | — | — |