Hauggy

Yak-9P · Empty

RED (East) Pilot Air superiority Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
3
Top 10%
Ground kills
0
Assists
0 air, 0 ground
9 min
Flight time
29.6%
Gun accuracy
0 on aircraft, 86 on the ground, of 291 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
9 min
Takeoffs / landings
1 / 0
Payload
Empty
Modifications
None
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Player
Left the server
Yes

Kills and assists

Air kills: 0

No air kills.

Ground kills: 3

Breakdown by target type33% static objects
TargetKillsShare
Artillery267%
Other objects133%
Total3

1 of them were static objects (not moving), such as parked vehicles, fences and crates.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+11:33 Balbo_Biggins396 F-80C-10 Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 420 129 291
Ammunition hit by or with Hits dealt Hits taken
12.7×108 mm API210
12.7×108 mm API-T140
12.7×108 mm HEI260
.50 BMG API03
.50 BMG API-T01
.50 BMG INC01
20×99 mm API160
20×99 mm HEI50
20×99 mm HEI-T40

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,941 Spawned Parking 338 m
+2:28x 203,417, z 312,055 Took off 358 m
+8:19 Hit (dealt) M2 203mm Howitzer Vehicle 20×99 mm APIBZ API +89.5%
+8:19x 167,655, z 311,883 Ground kill M2 203mm Howitzer Vehicle 142 m
+8:22x 167,649, z 311,919 Ground kill Fence wire 100m Static object 141 m
+10:04 Hit (dealt) M2A1 105mm howitzer Vehicle 20×99 mm APIBZ API +0.96%
+10:25 Hit (dealt) M2A1 105mm howitzer Vehicle 20×99 mm APIBZ API +77.3%
+10:25x 167,622, z 311,790 Ground kill M2A1 105mm howitzer Vehicle 138 m
+11:12 Hit (taken) Barnacles F-86A-5 −0.27%
+11:28 Hit (taken) Balbo_Biggins396 F-80C-10 −50.6%
+11:33 Hit (taken) Balbo_Biggins396 F-80C-10 −49.1%
+11:33x 167,168, z 310,965 Shot down by Balbo_Biggins396 F-80C-10 127 m
+11:33x 167,170, z 310,965 Sortie ended Shot down · Dead 127 m
+11:56x 167,179, z 310,967 Left the server 127 m

14 events. Times count from the spawn; the time of day is shown next to them.

Damage6 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Balbo_Biggins396 F-80C-10 — — 100% 2
Barnacles F-86A-5 — — <1% 3
M2 203mm Howitzer Vehicle 0.9 25 — —
M2A1 105mm howitzer Vehicle 0.8 14 — —
Fence wire 200m Static object 0.2 12 — —
Fence wire 100m Static object 0.2 28 — —